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1.2 Areas of Computer Science

Computer science can be divided into a variety of theoretical and practical disciplines. Some fields, such as computational complexity theory, are highly abstract, whilst fields such as computer graphics emphasize real-world applications.

1.2.1 Theoretical Computer Science

1. Theory of Computation

According to Peter J. Denning, the fundamental question underlying computer science is, “What can be efficiently automated?” The study of the theory of computation is focused on answering fundamental questions about what can be computed and what amount of resources are required to perform those computations. In an effort to answer the first question, computability theory examines which computational problems are solvable on various theoretical models of computation. The second question is addressed by computational complexity theory, which studies the time and space costs associated with different approaches to solving a multitude of computational problems. The famous “P=NP?“ problem, one of the Millennium Prize Problems , is an open problem in the theory of computation.

2. Algorithms and Data Structures

In mathematics and computer science, an algorithm is a step-by-step procedure for calculations. Algorithms are used for calculation, data processing, and automated reasoning. More precisely, an algorithm is an effective method expressed as a finite list [1] of well-defined instructions for calculating a function. (1-2) Starting from an initial state and initial input (perhaps empty), the instructions describe a computation that, when executed, proceeds through a finite number of well-defined successive states, eventually producing “output” and terminating at a final ending state. The transition from one state to the next is not necessarily deterministic ; some algorithms, known as randomized algorithms, incorporate random input.

Data structure is a particular way of storing and organizing data in a computer so that it can be used efficiently. Data structures provide a means to manage large amounts of data efficiently, such as large databases and internet indexing services. Usually, efficient data structures are a key to designing efficient algorithms. Some formal design methods and programming languages emphasize data structures, rather than algorithms, as the key organizing factor in software design. Storing and retrieving can be carried out on data stored in both main memory and in secondary memory.

3. Programming Language Theory

Programming language theory is a branch of computer science that deals with the design, implementation, analysis, characterization, and classification of programming languages and their individual features. It falls within the discipline of computer science, both depending on and affecting mathematics, software engineering and linguistics. It is an active research area, with numerous dedicated academic journals.

4. Information and Coding Theory

Information theory is related to the quantification of information . This was developed by Claude E. Shannon to find fundamental limits on signal processing operations such as compressing data and on reliably storing and communicating data. Coding theory is the study of the properties of codes (systems for converting information from one form to another) and their fitness for a specific application. Codes are used for data compression , cryptography , error detection and correction, and more recently also for network coding. Codes are studied for the purpose of designing efficient and reliable data transmission methods.

1.2.2 Applied Computer Science

1. Computer Architecture and Engineering

Computer architecture, or digital computer organization, is the conceptual design and fundamental operational structure of a computer system. It focuses largely on the way by which the central processing unit performs internally and accesses addresses in memory. The field often involves disciplines of computer engineering and electrical engineering, selecting and interconnecting hardware components to create computers that meet functional, performance, and cost goals.

2. Artificial Intelligence

This branch of computer science aims to or is required to synthesize goal-orientated processes such as problem-solving, decision-making, environmental adaptation, learning and communication which are found in humans and animals. From its origins in cybernetics and in the Dartmouth Conference (1956), artificial intelligence (AI) research has been necessarily cross-disciplinary , drawing on areas of expertise such as applied mathematics, symbolic logic, semiotics, electrical engineering, philosophy of mind, neurophysiology, and social intelligence. (1-3) The starting-point in the late 1940s was Alan Turing’s question “Can computers think?”, and the question remains effectively unanswered although the “Turing Test” is still used to assess computer output on the scale of human intelligence. But the automation of evaluative and predictive tasks has been increasingly successful as a substitute for human monitoring and intervention in domains of computer application involving complex real-world data.

3. Computer Graphics and Visualization

Computer graphics is the study of digital visual contents, and involves syntheses and manipulations of image data. The study is connected to many other fields in computer science, including computer vision , image processing , and computational geometry , and is heavily applied in the fields of special effects and video games.

4. Computer Vision

Computer vision is a field that includes methods for acquiring, processing, analyzing, and understanding images and, in general, high-dimensional data from the real world in order to produce numerical or symbolic information, e.g., in the forms of decisions. As a scientific discipline, computer vision is concerned with the theory behind artificial systems that extract information from images. The image data can take many forms, such as video sequences, views from multiple cameras, or multi-dimensional data from a medical scanner. Applications range from tasks such as industrial machine vision systems to research into artificial intelligence and computers or robots that can comprehend the world around them.

5. Computer Security and Cryptography

Computer security is a branch of computer technology, whose objective includes protection of information from unauthorized access, disruption, or modification while maintaining the accessibility and usability of the system for its intended users. Cryptography is the practice and study of hiding ( encryption ) and therefore deciphering ( decryption ) information. Modern cryptography is largely related to computer science, for many encryption and decryption algorithms are based on their computational complexity.

6. Concurrent, Parallel and Distributed Systems

Concurrency is a property of systems in which several computations are executing simultaneously, and potentially interacting with each other. A number of mathematical models have been developed for general concurrent computation including Petri nets, processing calculi and the Parallel Random Access Machine model. A distributed system extends the idea of concurrency onto multiple computers connected through a network. Computers within the same distributed system have their own private memory, and information is often exchanged amongst them to achieve a common goal.

7. Databases and Information Retrieval

A database is intended to organize, store, and retrieve large amounts of data easily. Digital databases are managed using database management systems to store, create, maintain, and search data, through database models and query languages .

8. Software Engineering

Software engineering is the study of designing, implementing, and modifying software in order to ensure it is of high quality, affordable, maintainable, and fast to build. It is a systematic approach to software design , involving the application of engineering practices to software. Software engineering deals with the organizing and analyzing of software— it doesn’t just deal with the creation or manufacture of new software, but its internal maintenance and arrangement. Both computer applications software engineers and computer systems software engineers are projected to be among the fastest growing occupations from 2008 and 2018.

9. Computer Networks

A computer networks is a collection of computers and network hardware interconnected by communication channels that allow sharing of resources and information. This branch of computer science aims to manage networks between computers worldwide, it covers a broad range of topics, such as protocols, network architecture, routing, congestion control, wireless and mobility, performance evaluation. Computer networking can be considered a branch of electrical engineering, telecommunications, computer science, information technology or computer engineering, since it relies upon the theoretical and practical application of the related disciplines. TmCizZSjqabiGYm4QORdTqobm1+RZrDOsoWWrlF/V7mSB+M14G/v2Hl31r+EFQzB

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